It was also a runner-up for Apple's award for the iPad game of the year in 2013, which was won by Frogmind's Badland. ![]() Impossible Road was a runner-up for the British Academy Scotland Award of 2013 in the games category. Several reviewers also compared the game to Super Hexagon and Rainbow Road from the Mario Kart series. TouchArcade gave the game 4.5 stars out of 5 stars praising the game's music and minimalism. Impossible Road received "generally favorable reviews", according to Metacritic. The game was released for the iPhone and iPad worldwide on May 9, 2013, and it was made available for Android on April 8, 2014. The "cheating" mechanic was implemented when he tested a working prototype of the game and found that jumping off and on the track was too enjoyable to penalize. He also opposed and resisted monetizing the game via microtransactions. Thinking minimally thus became his challenge, and during development, he decided in favor of the blue-and-white graphics with the ball taking up negative space and against adding power-ups. Ng appreciated the minimalist aspect found in some games and chose that for his because it "strips everything down and lets you get to the important stuff. ![]() The developer drew his inspiration mainly from Stunt Car Racer, a racing game of his childhood that featured tracks similar to this game's " roller coaster"-like ones, and was also influenced by Super Hexagon, the Rainbow Road, courses of the Mario Kart series, Wipeout, and Super Monkey Ball. Impossible Road was developed entirely by Kevin Ng, who had previous experience at two video game companies Rockstar Games and Electronic Arts. Ī later update allowed the player to select a color scheme (theme) and have more accurate 3D Touch controls. The player can see how many checkpoint lines they crossed and how many they skipped. When the player dies (after several seconds of free fall), the player is presented with the option to play again. The player can "cheat" and fall off the road and land on a road section further on the road. Each time the player passes a numbered checkpoint line, the player gains a point (several if they missed some checkpoints in between). The player controls the ball by tapping (with two fingers) left or right on the screen. The road has procedurally generated twists, turns and dives and is endless. The player is tasked with keeping a white ball (called "The Vessel") on the road for as long as possible without falling off. Gameplay A game of Impossible Road in progress It was released for iOS in 2013, and later for Android. Full vehicle customization for boosting stats.Impossible Road is a minimalist action video game created by Canadian indie developer Kevin Ng.Procedural generation creates a new track every time.Career mode features dozens of challenging levels and a multitude of modes. ![]()
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